GRRLIB/CHANGELOG.md
2022-09-24 11:30:01 -04:00

5.1 KiB

Changelog

All notable changes to this project will be documented in this file.

Unreleased

  • Fixed compatibility issues with devkitPPC release 39.
  • Added GRRLIB_LoadTTFFromFile() to load a TTF from a file.
  • Added GRRLIB_Ellipse() to draw an ellipse.
  • Fixed documentation for GRRLIB_Camera3dSettings(), GRRLIB_Screen2Texture() and GRRLIB_CompoEnd().

4.4.1 - 2021-03-05

  • Patched widescreen on Wii U.

4.4.0 - 2020-01-12

  • Removed libpng, zlib, libfreetype and libjpeg from the project. These libraries should now be installed in devkitPro with pacman.
  • GRRLIB and pngu are now installed into the portlibs folder instead of the libogc folder.
  • Removed uint declaration. The u32 type should be used instead.
  • The GRRLIB_CreateEmptyTexture() function is not inline anymore.

4.3.2 - 2012-08-12

  • libpng was updated to version 1.5.12
  • zlib was updated to version 1.2.7
  • libjpeg was updated to version 8d
  • FreeType updated to version 2.4.10
  • GRRLIB_ClampVar8() was removed from GRRLIB
  • Removed warnings from GRRLIB_LoadBMF()

4.3.1 - 2010-10-22

  • libpng was updated to version 1.4.4
  • FreeType updated to version 2.4.3
  • GRRLIB is compatible with libogc 1.8.4

4.3.0 - 2010-06-28

  • libpng was updated to version 1.4.2
  • libjpeg was updated to version 8b
  • zlib was updated to version 1.2.5
  • FreeType 2.3.12 support (first support)
  • 3D primitive drawing: torus, sphere, cube, cylinder and cone
  • Light functions (diffuse, specular, spot) + ambient
  • Split functions for rotation/translation/scaling 3d object.
  • Here is the list a new added samples demo code:
    • 3d_light1 -> Simple Diffuse light sample code
    • 3d_light2 -> Simple Lights and GRRLIB_ObjectViewInv() sample
    • 3d_light3 -> A little Specular light sample code
    • 3d_light4 -> Spot Light Sample Code
    • 3D_sample5 -> Simple demo of rotation/translation/scaling 3d object.
    • ttf -> TrueType Font demo

4.2.0 - 2009-12-16

  • First support to 3D functions
  • GRRLIB_CompoStart() and GRRLIB_CompoEnd() for real GX compositing with transparency support
  • GRRLIB_Screen2Texture() is now fully optimized
  • USB_Gecko output facilities
  • GRRLIB_Compose() was deleted since it was not fully using GX
  • GRRLIB_GetColor() was deleted, the RGBA macro should be used instead
  • Lot of new sample code:
    • 3D_CubedTileDemo (How to use dynamic texturing)
    • 3D_sample1 (A simple rotating flat cube)
    • 3D_sample2 (A simple rotating textured cube)
    • 3D_sample3 (A textured cube and compositing)
    • 3D_sample4 (A complex object rotating)
    • basic_drawing (How to use some basic GRRLIB functions)
    • bitmap_fx (Effects ShowRoom)
    • blending (How to use blending mode)
    • compositing (A simple compositing how to)
    • funsin (A gradient sinusoid dancing)
    • particle (A nice particle sample code)
    • template (Use this as a basis for your project)
    • TileDemo (This will show you how to use tiles/tileset and map)
    • unlimited2d (A faky technic for unlimited sprites)
    • unlimited3d (Same as above but with 3D)

4.1.1 - 2009-11-24

  • Fully compatible with devkitPro release 18 and 19 (code and examples)
  • libpng was updated to version 1.2.40
  • Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
  • New function called GRRLIB_DrawPart() to draw a specific part of a texture
  • Extra parameters to GRRLIB_Screen2Texture()
  • Video is now initialized even without a SD card
  • Fixed a problem with scaling images
  • Documentation improvement

4.1.0 - 2009-10-05

  • Completely new file structure with sub-folders
  • Installer for vendor libraries (jpeg, png, pngu)
  • Makefile for GRRLIB
  • Many (all suitable) functions are now inlined
  • Support for the recent changes to libogc
  • Alpha compositor function added
  • Correct use of pointers (no more struct passing)
  • Speed improvement, bug fixing and more...

4.0.0 - 2009-03-05

  • Color format changed to RGBA for ALL GRRLib functions to fit to GXColor format and use GX_Color1u32
  • GRRLIB_LoadTexture() now auto detect PNG or JPEG
  • GRRLib introduce a new texture structure (easier to handle texture width, height, etc ...)
  • Add GRRLIB_InitTileSet() to initialize a tile set
  • GRRLIB_DrawImg() recoded for simpler use
  • GRRLIB_DrawTile() recoded for simpler use
  • InitVideo() and GRRLIB_Start() merge into GRRLIB_Init().
  • Add GRRLIB_PtInRect(), GRRLIB_RectInRect() and GRRLIB_RectOnRect() to detect hot zone
  • GRRLIB_GetPixelFromtexImg() and GRRLIB_SetPixelTotexImg() to directly read/write in texture
  • GRRLIB_CreateEmptyTexture() and GRRLIB_FlushTex()
  • New Bitmap FX
  • Add GRRLIB_Exit() to free the memory allocated by GRRLIB