Pong/Scenes/Objects/Walls.tscn

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[gd_scene load_steps=9 format=3 uid="uid://cmk6ierwi7sdt"]
[ext_resource type="Script" path="res://Scripts/Managers/WallScalingManager.cs" id="1_mrl25"]
[ext_resource type="Script" path="res://Scripts/Managers/WallCollisionManager.cs" id="1_we5my"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_f7jy5"]
size = Vector2(30, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1mqst"]
size = Vector2(30, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sip7s"]
size = Vector2(30, 1)
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_868ov"]
size = Vector2(1, 30)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rw4mt"]
size = Vector2(1, 30)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dydpt"]
size = Vector2(1, 30)
[node name="Walls" type="Node2D"]
script = ExtResource("1_mrl25")
[node name="Left" type="Area2D" parent="."]
position = Vector2(-393, -2)
scale = Vector2(1, 600)
script = ExtResource("1_we5my")
PlayerNumber = 1
[node name="Left" type="Sprite2D" parent="Left"]
position = Vector2(2.08165e-12, 2.08165e-12)
texture = SubResource("PlaceholderTexture2D_f7jy5")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Left"]
position = Vector2(-2.04636e-12, -2.08167e-12)
shape = SubResource("RectangleShape2D_1mqst")
[node name="Right" type="Area2D" parent="."]
position = Vector2(393, -2)
scale = Vector2(1, 600)
script = ExtResource("1_we5my")
[node name="Right" type="Sprite2D" parent="Right"]
position = Vector2(2.08165e-12, 2.08165e-12)
texture = SubResource("PlaceholderTexture2D_f7jy5")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Right"]
position = Vector2(-2.10321e-12, -2.08167e-12)
shape = SubResource("RectangleShape2D_sip7s")
[node name="Top" type="StaticBody2D" parent="."]
position = Vector2(2.08165e-12, -287)
scale = Vector2(756, 1)
collision_layer = 2
collision_mask = 2
[node name="Top" type="Sprite2D" parent="Top"]
position = Vector2(2.08165e-12, 2.08165e-12)
texture = SubResource("PlaceholderTexture2D_868ov")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Top"]
position = Vector2(-2.08165e-12, 0)
shape = SubResource("RectangleShape2D_rw4mt")
[node name="Bottom" type="StaticBody2D" parent="."]
position = Vector2(2.08165e-12, 283)
scale = Vector2(756, 1)
collision_layer = 2
collision_mask = 2
[node name="Bottom" type="Sprite2D" parent="Bottom"]
position = Vector2(2.08165e-12, 2.08165e-12)
texture = SubResource("PlaceholderTexture2D_868ov")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Bottom"]
position = Vector2(-2.08165e-12, 0)
shape = SubResource("RectangleShape2D_dydpt")
[connection signal="body_entered" from="Left" to="Left" method="OnBodyEntered"]
[connection signal="body_entered" from="Right" to="Right" method="OnBodyEntered"]