2023-05-18 06:41:26 +00:00
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using Godot;
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2023-05-19 07:18:38 +00:00
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namespace Pong.Scripts.Managers;
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2023-05-18 06:41:26 +00:00
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2023-05-21 04:42:38 +00:00
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public partial class PongSceneManager : Node2D
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2023-05-18 06:41:26 +00:00
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{
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2023-05-22 01:19:05 +00:00
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private readonly StringName _reloadAction = new("scene_reload");
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2023-05-18 06:41:26 +00:00
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public override void _Process(double delta)
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{
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2023-05-22 01:19:05 +00:00
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if (Input.IsActionJustPressed(_reloadAction))
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2023-05-18 06:41:26 +00:00
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{
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GetTree().ReloadCurrentScene();
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}
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}
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}
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