Pong/Scripts/Managers/BasePaddle.cs

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namespace Pong.Scripts.Managers;
public partial class BasePaddle: RigidBody2D
{
[Export] protected float MoveSpeed;
internal ScalingManager ScalingManager;
protected Vector2? NewPosition;
internal bool Running;
internal void SetNewPosition(Vector2 newPosition)
{
NewPosition = newPosition;
}
}