Initial Commit

This commit is contained in:
Fries 2023-05-16 20:28:26 -07:00
commit 794a3646ed
20 changed files with 205 additions and 0 deletions

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json

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.idea/.idea.Pong/.idea/.gitignore vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/contentModel.xml
/modules.xml
/.idea.Pong.iml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders>
<Path>../../GodotProjects</Path>
</attachedFolders>
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</component>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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GodotCharacter.cs Normal file
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using Godot;
namespace Pong;
public partial class GodotCharacter : Sprite2D
{
private const double Meter = 10;
[Export]
private double _moveSpeed;
public override void _Process(double delta)
{
Position += Vector2.Right * Meter * _moveSpeed * delta;
}
}

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GodotCharacter.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://cnwfyao83u6y5"]
[ext_resource type="Texture2D" uid="uid://b186qihsjblv7" path="res://icon.svg" id="1_hmqt3"]
[ext_resource type="Script" path="res://GodotCharacter.cs" id="2_006i4"]
[node name="GodotCharacter" type="Sprite2D"]
texture = ExtResource("1_hmqt3")
script = ExtResource("2_006i4")

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Pong.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.0.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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Pong.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pong", "Pong.csproj", "{B230029C-7171-4383-9AD0-EC21E8A9EC9F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B230029C-7171-4383-9AD0-EC21E8A9EC9F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B230029C-7171-4383-9AD0-EC21E8A9EC9F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B230029C-7171-4383-9AD0-EC21E8A9EC9F}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{B230029C-7171-4383-9AD0-EC21E8A9EC9F}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{B230029C-7171-4383-9AD0-EC21E8A9EC9F}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{B230029C-7171-4383-9AD0-EC21E8A9EC9F}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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linux.editor.double.arm64 = "linux/libgit_plugin.linux.editor.double.arm64.so"
linux.editor.rv64 = ""

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libgit_plugin.linux.editor.double.arm64.so filter=lfs diff=lfs merge=lfs -text
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[plugin]
name="Godot Git Plugin"
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author="twaritwaikar"
version="v3.0.0-beta1"
script="godot-git-plugin.gd"

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icon.svg.import Normal file
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[remap]
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type="CompressedTexture2D"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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pong.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://btnh2d0qsywpt"]
[ext_resource type="PackedScene" uid="uid://cnwfyao83u6y5" path="res://GodotCharacter.tscn" id="1_0pstb"]
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position = Vector2(-2, 0)
_moveSpeed = 5.0

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Pong"
run/main_scene="res://pong.tscn"
config/features=PackedStringArray("4.0", "C#", "Double Precision", "Mobile")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="Pong"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[rendering]
renderer/rendering_method="mobile"