Commit graph

4 commits

Author SHA1 Message Date
f0d60c6882 Update to newer Godot and switch to using floats instead of doubles. 2024-05-04 13:20:03 -07:00
9fdf16c557 add a vsync option to the settings
i added a vsync option to the settings that lets you pick a vsync option that maps to the engines vsync enum. so you can either enable, disable it, turn it to adapt mode, or mailbox mode.
2023-05-26 19:50:14 -07:00
3e61187065 add an .editorconfig.
and i also added some events for when i want the ball and enemy paddle to move.
2023-05-23 10:38:40 -07:00
604d79e654 the paddle can now scale to the resolution
i added a GameArea class which makes it easier to operate on in coordinates bounds with the GameCoordinate struct wrapper which does calculations for me. the GameArea class also has a normalization system which is how the ScalingManager can teleport items in bounds to relatively the same place when resized.

it took quite a while to get the paddle to teleport. looks like im supposed to modify the position inside IntegrateForces instead of PhysicsProcess which is my mistake.
2023-05-23 00:21:54 -07:00