i made a BasePaddle class so i can put commonly used fields in a base class. this means i made a new plugin called CustomTypes which contains both Base classes.
i added a GameArea class which makes it easier to operate on in coordinates bounds with the GameCoordinate struct wrapper which does calculations for me. the GameArea class also has a normalization system which is how the ScalingManager can teleport items in bounds to relatively the same place when resized.
it took quite a while to get the paddle to teleport. looks like im supposed to modify the position inside IntegrateForces instead of PhysicsProcess which is my mistake.
i added more to the main menu, as it has a settings menu now, that stores its files with json. i also changed the font to atkinson hyperlegible and made a BaseMenu class that takes care of the screen scaling for menus.
i also refactored the project folder structure to make it more organized.