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2 commits

Author SHA1 Message Date
604d79e654 the paddle can now scale to the resolution
i added a GameArea class which makes it easier to operate on in coordinates bounds with the GameCoordinate struct wrapper which does calculations for me. the GameArea class also has a normalization system which is how the ScalingManager can teleport items in bounds to relatively the same place when resized.

it took quite a while to get the paddle to teleport. looks like im supposed to modify the position inside IntegrateForces instead of PhysicsProcess which is my mistake.
2023-05-23 00:21:54 -07:00
41f7e7b1a0 the walls can now scale to the resolution
but the paddles and score text stay where they are. i plan on adding the paddles and score text moving later.
2023-05-21 19:41:48 -07:00
Renamed from Scripts/Managers/Walls.cs (Browse further)