Pong/Scenes/Paddle.tscn

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836 B
Text

[gd_scene load_steps=5 format=3 uid="uid://bklo6torhapa0"]
[ext_resource type="Script" path="res://Scripts/Paddle.cs" id="1_uv7s3"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_r5a55"]
friction = 0.0
bounce = 1.0
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_iw3nx"]
size = Vector2(50, 75)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dbik4"]
size = Vector2(12, 150)
[node name="Paddle" type="RigidBody2D"]
physics_material_override = SubResource("PhysicsMaterial_r5a55")
gravity_scale = 0.0
lock_rotation = true
script = ExtResource("1_uv7s3")
[node name="Sprite" type="Sprite2D" parent="."]
scale = Vector2(0.25, 2)
texture = SubResource("PlaceholderTexture2D_iw3nx")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_dbik4")