pong in godot :3
Fries
4200a3e7df
the enemy can now track the player with a cast that uses a shape generated in code. the enemy moves using some fancy math that gets the sign of the distance between the ball and the enemy paddles y position to get a normalised number for velocity and the velocity is lerped to smooth out any janky movement. |
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.idea/.idea.Pong/.idea | ||
addons/godot-git-plugin | ||
Scenes | ||
Scripts | ||
.gitattributes | ||
.gitignore | ||
BouncyMaterial.tres | ||
icon.svg | ||
icon.svg.import | ||
Pong.csproj | ||
Pong.sln | ||
Pong.sln.DotSettings.user | ||
project.godot |