Pong/Scripts/Paddle.cs
Fries 4200a3e7df add enemy ai to the game
the enemy can now track the player with a cast that uses a shape generated in code. the enemy moves using some fancy math that gets the sign of the distance between the ball and the enemy paddles y position to get a normalised number for velocity and the velocity is lerped to smooth out any janky movement.
2023-05-17 23:41:40 -07:00

44 lines
923 B
C#

using Godot;
namespace Pong.Scripts;
public partial class Paddle : RigidBody2D
{
[Export] private double _moveSpeed;
private double _verticalInput;
/// <summary>
/// property that multiples the moveSpeed by the <see cref="Constants.Meter">Meter</see> constant.
/// </summary>
private double MoveSpeed => _moveSpeed * Constants.Meter;
public override void _Process(double delta)
{
_verticalInput = GetVerticalInput();
}
public override void _PhysicsProcess(double delta)
{
LinearVelocity = Vector2.Up * MoveSpeed * _verticalInput;
}
/// <summary>
/// a method that returns a number that represents input on the vertical axis.
/// </summary>
/// <returns>1 for up, -1 for down, 0 for nothing.</returns>
private static double GetVerticalInput()
{
if (Input.IsActionPressed("paddle_up"))
{
return 1;
}
if (Input.IsActionPressed("paddle_down"))
{
return -1;
}
return 0;
}
}