Pong/Scripts/Constants.cs
Fries 604d79e654 the paddle can now scale to the resolution
i added a GameArea class which makes it easier to operate on in coordinates bounds with the GameCoordinate struct wrapper which does calculations for me. the GameArea class also has a normalization system which is how the ScalingManager can teleport items in bounds to relatively the same place when resized.

it took quite a while to get the paddle to teleport. looks like im supposed to modify the position inside IntegrateForces instead of PhysicsProcess which is my mistake.
2023-05-23 00:21:54 -07:00

20 lines
544 B
C#

namespace Pong.Scripts;
public static class Constants
{
/// <summary>
/// a constant representing 1 Meter in pixels.
/// </summary>
public const double Meter = 10;
/// <summary>
/// the pixel size of either the vertical or the horizontal size of the walls.
/// </summary>
public const long WallSize = 30;
/// <summary>
/// the extents (half of the size) of the pixel size of either the width for the vertical walls,
/// or the height for the horizontal walls.
/// </summary>
public const long WallSizeExtents = WallSize / 2;
}