Pong/Scripts/Managers/PongSceneManager.cs
Fries 604d79e654 the paddle can now scale to the resolution
i added a GameArea class which makes it easier to operate on in coordinates bounds with the GameCoordinate struct wrapper which does calculations for me. the GameArea class also has a normalization system which is how the ScalingManager can teleport items in bounds to relatively the same place when resized.

it took quite a while to get the paddle to teleport. looks like im supposed to modify the position inside IntegrateForces instead of PhysicsProcess which is my mistake.
2023-05-23 00:21:54 -07:00

14 lines
294 B
C#

namespace Pong.Scripts.Managers;
public partial class PongSceneManager : Node2D
{
private readonly StringName _reloadAction = new("scene_reload");
public override void _Process(double delta)
{
if (Input.IsActionJustPressed(_reloadAction))
{
GetTree().ReloadCurrentScene();
}
}
}