Fries
604d79e654
i added a GameArea class which makes it easier to operate on in coordinates bounds with the GameCoordinate struct wrapper which does calculations for me. the GameArea class also has a normalization system which is how the ScalingManager can teleport items in bounds to relatively the same place when resized. it took quite a while to get the paddle to teleport. looks like im supposed to modify the position inside IntegrateForces instead of PhysicsProcess which is my mistake.
41 lines
977 B
C#
41 lines
977 B
C#
namespace Pong.Scripts.Managers.UI;
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public partial class BaseMenu : VBoxContainer
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{
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private SettingsManager _settingsManager;
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public override void _EnterTree()
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{
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_settingsManager = GetNode<SettingsManager>("/root/SettingsManager");
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_settingsManager.SettingsChanged += AdaptUiToGameResolution;
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GetTree().Root.SizeChanged += AdaptUiToGameResolution;
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AdaptUiToGameResolution();
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EnterTree();
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}
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public override void _ExitTree()
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{
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GetTree().Root.SizeChanged -= AdaptUiToGameResolution;
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_settingsManager.SettingsChanged -= AdaptUiToGameResolution;
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ExitTree();
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}
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protected virtual void EnterTree()
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{
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}
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protected virtual void ExitTree()
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{
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}
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/// <summary>
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/// change the size of the UI container to the current resolution of the game.
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/// </summary>
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protected void AdaptUiToGameResolution()
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{
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var scale = _settingsManager.SettingsData.Scale;
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Size = (Vector2)DisplayServer.WindowGetSize() / scale;
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Scale = new Vector2(scale, scale);
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}
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}
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