Pong/Scripts/Managers/UI/Menus/MainMenu.cs
Fries 604d79e654 the paddle can now scale to the resolution
i added a GameArea class which makes it easier to operate on in coordinates bounds with the GameCoordinate struct wrapper which does calculations for me. the GameArea class also has a normalization system which is how the ScalingManager can teleport items in bounds to relatively the same place when resized.

it took quite a while to get the paddle to teleport. looks like im supposed to modify the position inside IntegrateForces instead of PhysicsProcess which is my mistake.
2023-05-23 00:21:54 -07:00

18 lines
455 B
C#

namespace Pong.Scripts.Managers.UI.Menus;
public partial class MainMenu : BaseMenu
{
/// <summary>
/// code that executes when the start button is pressed. this loads the Pong scene to the root
/// of the scene tree.
/// </summary>
private void OnPlayButtonPressed()
{
GetTree().ChangeSceneToFile("res://Scenes/Pong.tscn");
}
private void OnSettingsButtonPressed()
{
GetTree().ChangeSceneToFile("res://Scenes/UI/Menus/Settings.tscn");
}
}