opengl-learning/src/vertex.glsl

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// Set the GLSL version to 3.3 and use the OpenGL core profile
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTexCoord;
out vec3 ourColor;
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out vec2 TexCoord;
uniform mat4 transform;
void main() {
gl_Position = transform * vec4(aPos, 1.0);
ourColor = aColor;
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TexCoord = aTexCoord;
}