Right now, theres no score but I did make a entity abstraction which is like a GameObject from Unity where you have a position and scale (but no rotation) and the entity has a draw function and an update function.
This means you maybe can run it on linux, which is the goal for profiling and debugging purposes and it makes it easier to do that (even if the cpu is faster, i can still see expensive functions). Currently only hello.elf works on linux and hello.elf and cube.elf on the dreamcast. gl.elf is broken on both because of controller stuff.
Right now the implementation is extremely unoptimized and draw call heavy as I just copy and pasted that from the docs for tiny obj loader but added gl calls.